➀ The article discusses the evolution of open-world games and the impact of The Legend of Zelda: Breath of the Wild; ➁ It highlights Sucker Punch's approach to refining the open-world genre with Ghost of Tsushima and its successor, Ghost of Yōtei; ➂ The emphasis is on exploration, combat, and story intertwining to create a dynamic and immersive experience.
Recent #Game Design news in the semiconductor industry
➀ Bungie is working on a 'more curated experience' for new Destiny 2 players; ➁ The company aims to improve the new-player experience by focusing on a more curated experience that helps players understand the game's systems; ➂ Destiny 2 has seen significant changes over the years, making it challenging for new players to get started.
➀ The article discusses Ubisoft's lack of vision and the resulting lack of identity in their games, using Star Wars Outlaws as an example. ➁ It highlights the significant changes made to the game post-launch, which altered the original vision. ➂ The author criticizes Ubisoft's reactive approach to feedback, which can undermine the game's original intent.
➀ EA Motive is developing a new Iron Man game with a focus on level-based gameplay; ➁ The game is being built with Unreal Engine 5; ➂ No release date has been announced yet.
➀ Fumito Ueda, the creator of Ico, Shadow of the Colossus, and The Last Guardian, has revealed his new sci-fi game at The Game Awards 2024. The game is still unnamed, but the one-minute trailer suggests a departure from his previous work. ➁ The game will be Ueda's first foray into PC gaming, thanks to a partnership with Epic Games. ➂ Ueda is known for his meticulous approach to game development and his previous titles are renowned for their minimalist storytelling and emotional depth.
➀ Concord's failure is primarily due to the boring nature of Hero Shooters; ➁ Overwatch's influence has led to a lack of innovation in the genre; ➂ The lack of gameplay progression and cosmetic-only unlocks contribute to the genre's decline.