The Last of Us Challenges Nintendo's Miyamoto and God of War's Jaffe's Views on Gaming
03/11/2025, 01:45 PM UTC
《最后生还者》挑战了任天堂宫本茂和《战神》杰夫的游戏观The Last of Us challenged the views of Nintendo's Miyamoto and God of War's Jaffe
➀ 尼尔·德鲁克曼与编剧亚历克斯·加兰德探讨了电子游戏叙事的演变,以及围绕游戏叙事的挑战和灵感。
➁ 《生化奇兵》和《最后生还者》等游戏展示了游戏叙事的完整能力,挑战了行业的怀疑态度。
➂ 德鲁克曼分享了他对叙事驱动型游戏的早期灵感,包括《猴岛惊魂2》和《半条命2》。
➀ Neil Druckmann discussed the evolving role of storytelling in video games with screenwriter Alex Garland, reflecting on the challenges and inspirations around narratives in games.
➁ Games like BioShock and The Last of Us demonstrated the full capability of narrative in gaming, challenging the industry's skepticism.
➂ Druckmann shared his early inspirations for narrative-driven games, including Monkey Island 2 and Half-Life 2.
Neil Druckmann, in a conversation with screenwriter Alex Garland, explored the challenges and inspirations surrounding narratives in video games. He reflected on how games like BioShock and The Last of Us have demonstrated the full capability of narrative in gaming, challenging the industry's skepticism.
Druckmann also shared his early inspirations for narrative-driven games, including Monkey Island 2 and Half-Life 2. He highlighted a moment in Half-Life 2 where a small, fleeting detail created a deep connection with the player, illustrating the power of storytelling in games.
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